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Alpha update 1

April 23, 2012

The first update since the demo! We want to aim for one update every two weeks. This one was not quite as quick as planned, but it fixes a lot and adds some too.

These changes are for the pre-order version, if you haven’t pre-ordered the game already you can do so on MegabytePunch.com. You get the latest version now and the final game when it’s finished for half the final price. If you did, you should have gotten a notification email from us (in which case: hello again!). You can use the original download links you received to get the latest version. It might be a good idea to save those, but we’ll have a look at the possibility of resending them.

The changes:
+ All level stages redesigned (9 stages total)
+ Added run animation
+ Added player shadow
+ New home village graphics
+ Added explosive blocks
+ Inventory and the collection box show available actions
+ Added a second layer of blocks to all level stages
~ Changed controls from mouse-keyboard to just keyboard
~ Changed how the inventory works
~ Made most of the ranged attacks more powerful
~ Changed the tutorial to be more clear
* Fixed a lot of inventory bugs

No big play button this time (maybe I should make a big pre-order button…). The online demo will probably get an update these coming days with the fixes of the newest version, but with only the first level playable.

Enjoy and as always, feedback is welcome!

From → Updates

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